
As a token of appreciation for the years of support, the producer of the film (Chloe Chudasama) granted me access to an early screening of the film. Fast forward one year into the future and the film is about to be released to the public. I was surprised to see the project being endorsed by Katy Thong (the actress that portrays Mona Sax in Max Payne 2: The Fall of Max Payne) and decided to help fund the project. When the team launched a Indiegogo campaign, they essentially passed the point of no return. “Max Payne Retribution has a duration of 44 minutes, making it the longest Max Payne fan film to date.” Each milestone the team shared with me and with each milestone I gained more and more trust in the project. Still, I’m sure you’ll understand I was a bit skeptical until they had some footage to show for it. After all, our passion for the franchise is what the community is all about.
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Nevertheless I offered them my full support as I’m an avid supporter of projects initiated by members from the Max Payne community. Right, I thought, here’s another project so ambitious that it will probably fade in oblivion as time passes. When the crew from Max Payne Retribution pitched their project to me I giggled at first.
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Be that as it may there is no denying we haven’t seen a decent Max Payne movie yet. It might be short but it has a very unique style that blends all three games together. Max Payne: Bloodbath is also worthy to mention. The fanfilm made by Zapruder Pictures was certainly a treat (their Red Dead Redemption fan film is much, much better) but couldn’t match Payne & Redemption, apart from actually being released. The bar was set high and it could’ve influenced my opinion about this project. I must admit that all the pre-release footage Gibson showed me has left me somewhat biased when it comes to fan created films. While I like to believe Payne & Redemption will be released in the near future, we have to accept the reality that with each passing day it’s becoming less and less probable. Perhaps too high, which is probably the main reason it hasn’t seen the light of day yet. However, the production values of that production have always been insanely high (They had people on board that’d worked on James Bond movies for example).

I’ve probably seen more pre-release footage of that project than any other soul and for that I’m grateful. In some years we’ve talked more than others but our common love for the Max Payne franchise as well as other interests have always kept us connected. I’ve been friends with the writer and director of Payne & Redemption (Fergle Gibson) for many, many years now. One that could probably start an substantiated discussion about how Max Payne should be adapted to the big screen. The following statements are in no way whatsoever based on cinematography insights, knowledge or experience. Since you’ve undoubtedly read the title of this article, you know what is coming next. I know Kristian wrote a small review of the Max Payne movie back in the day, but that was about it. We’re not accustomed at writing movie reviews though. Here at PayneReactor we have a deep love for all sorts of media that feature a strong male lead. To make matters worse, the movie was also missing some key elements that made the game so special. The blunt performances by Mark Wahlberg and Mila Kunis didn’t help the movie much either. Unfortunately, the scriptwriters Fox hired took some creative liberties and turned the story completely upside down. It had it all a well thought through story, enough room for drama and action, interesting characters and iconic music.

I mean, for a cinematic action game that was inspired to enormous extent by movies, it could have essentially functioned as a blueprint for a Hollywood blockbuster. From my point of view, Max Payne could’ve been the first really successful videogame-to-movie adaptation. There was simply no way they could mess up a project like this. While I was feeling a bit reserved about Fox’s production, I was stoked either way.

Before Fox announced they were producing a Max Payne movie back in 2008, we were already treated with various independent film projects ( some released, some still unreleased) made by fans who each tried their best to transform the video game into a moving picture. The sequel was dubbed a ‘Film Noir Love Story’ while the third, and as of yet last, entry in the franchise was inspired by films such as Tropa de Elite. The first game was heavily influenced by Hong Kong action movies. From the ground up the Max Payne video games were always intended to be cinematic experiences.
